From your first solve to your first competition
Learn to solve a Rubik's Cube fast enough for WCA competition. Structured 5-stage roadmap, interactive algorithm trainer, built-in timer, and competition prep — all in one place.
Everything you need to get fast
Structured Roadmap
5 clear stages from beginner to competition, with time milestones and checklists.
Algorithm Trainer
Flashcard drills for OLL and PLL with mastery tracking. Learn at your own pace.
Speedcubing Timer
WCA-style timer with scrambles, inspection countdown, Ao5/Ao12, and solve history.
Interactive 3D Cube
Fully interactive 3D cube — drag to rotate, scramble, and visualize algorithms in 3D.
Competition Prep
WCA rules, competition day guide, and what times you need to compete.
The Roadmap
Five stages to take you from never-solved to competition-ready.
Beginner Method
Learn to solve the cube from scratch
Start here if you've never solved a Rubik's Cube. Learn how the cube works, basic notation, and the 7-step layer-by-layer beginner method. By the end of this stage, you'll consistently solve the cube in under 1 minute.
2-Look CFOP
Transition to speedcubing with the CFOP method
CFOP is the method used by all world record holders. 2-Look CFOP is the beginner-friendly version — you learn the same four steps (Cross, F2L, OLL, PLL) but split the last layer into two 'looks' each, requiring only 16 algorithms total. This stage takes you from 1 minute to 30 seconds.
Full CFOP
Master all 78 algorithms and develop lookahead
Full CFOP means doing OLL and PLL in one 'look' each — recognizing the case and executing the algorithm instantly. This requires learning 57 OLL algorithms and 21 PLL algorithms (78 total). Combined with improved cross, F2L, and lookahead, this takes you to sub-20.
Optimized CFOP
Squeeze every second out of your solve
Breaking sub-15 requires optimizing every part of your solve. This means planning cross AND first F2L pair during inspection, developing instant OLL/PLL recognition, increasing your TPS to 5+, and beginning color neutrality. These techniques separate casual speedcubers from serious competitors.
Competition Ready
Prepare for your first WCA competition
You can solve the cube fast. Now it's time to prove it at a WCA competition. This stage covers WCA rules, competition day logistics, managing nerves, and what to expect. Your first competition is about the experience — not winning.
2x2 Pocket Cube
New to cubing? The 2x2 is the perfect starting point — simpler than 3x3, but with its own competitive scene.
Beginner Method (2x2)
Solve the 2x2 from scratch with the layer-by-layer method
The 2x2 is a simpler cube than the 3x3 — only 8 corners, no edges, no centers. The beginner method solves it in 3 steps: first layer, orient last layer (OLL), permute last layer (PLL). With just 3 algorithms, you can solve the 2x2 in under 20 seconds.
Ortega Method
The intermediate 2x2 method — solve in 3 looks with 12 algorithms
Ortega is the standard intermediate 2x2 method. It solves the cube in 3 steps: solve the first layer (intuitive), orient both layers simultaneously (OLL, 7 algorithms), and permute both layers at once (PBL, 5 algorithms). With 12 algorithms total, Ortega takes you from 20 seconds down to 5 seconds.
Competition Ready (2x2)
Prepare for WCA 2x2 competition and explore advanced methods
You can solve the 2x2 in under 5 seconds with Ortega. Now it is time to compete. This stage covers WCA 2x2 rules, competition strategy, and introduces advanced methods (CLL and EG) for those who want to push sub-3.